{"version":"1.0","provider_name":"Blog jlopez","provider_url":"https:\/\/www.pacgrafica.com\/blog","author_name":"jlopez","author_url":"https:\/\/www.pacgrafica.com\/blog\/author\/jlopez\/","title":"Prompts con chat GPT resultados imagenes - Blog jlopez","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"nMXA7nnKxT\"><a href=\"https:\/\/www.pacgrafica.com\/blog\/prompts-chatgpt-imagenes\/\">Prompts con chat GPT resultados imagenes<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/www.pacgrafica.com\/blog\/prompts-chatgpt-imagenes\/embed\/#?secret=nMXA7nnKxT\" width=\"600\" height=\"338\" title=\"\u00abPrompts con chat GPT resultados imagenes\u00bb \u2014 Blog jlopez\" data-secret=\"nMXA7nnKxT\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/www.pacgrafica.com\/blog\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","description":"Pruebas interesantes Imagen Original Prompt Resultado Imagen Rayos X {\u00abprompt\u00bb: \u00abTransform the subject in {{image}} into a hyper-detailed x-ray silhouette on a {{background}} background. Preserve all identifiable anatomical proportions, hairstyle, posture, hand positioning, and outline details exactly as in the original image. Remove all facial features, skin textures, and clothing folds, but reveal an internal skeletal impression that remains proportional and stylized for clarity\u2014not medically accurate. Show the skull, ribcage, spine, hands, and major limb bones with glowing translucent contours. Use a monochrome palette of {{xray_colors}} with a luminous inner glow for bone structures. Maintain full silhouette and outer body shape for clear personal recognizability. Slightly blur and fade only the *outermost edges* so the subject softly blends into the {{background}} background. Do not distort proportions or add unnecessary shadows.\u00bb,\u00abstyle\u00bb: {\u00ablighting\u00bb: \u00abRadiant inner bone glow with soft outer fade\u00bb,\u00abcomposition\u00bb: \u00abExact framing, scale, and camera perspective from {{image}}\u00bb,\u00abmaterials\u00bb: \u00abTranslucent x-ray aesthetic with luminous bone overlays\u00bb,\u00abspecial_effects\u00bb: \u00abSubtle edge blur, internal glow, skeletal highlights\u00bb},\u00abparameters\u00bb: {\u00abimage\u00bb: \u00abInput image\u00bb,\u00abxray_colors\u00bb: [\u00abelectric blue\u00bb, \u00abcyan white\u00bb, \u00absoft indigo\u00bb, \u00abghostly gray\u00bb],\u00abbackground\u00bb: \u00abdeep black\u00bb,\u00abedge_softness\u00bb: \u00ablight fade outside silhouette\u00bb,\u00abskeletal_glow_intensity\u00bb: \u00abmedium-high\u00bb,\u00abbone_definition_level\u00bb: \u00abstylized clarity\u00bb,\u00absaturation_level\u00bb: \u00ablow\u00bb,\u00abbrightness_boost\u00bb: \u00abfocused on bone glow\u00bb},\u00abmedium\u00bb: \u00abStylized x-ray portrait with skeletal highlights and silhouette integrity\u00bb,\u00absize\u00bb: \u00abmatch original image dimensions\u00bb} Aura de luz prompt: {\u00abprompt\u00bb: \u00abConvert the subject in {{image}} into a smooth thermal silhouette on a {{background}} background. Remove all facial features, textures, and clothing. The subject should appear as a clean, shape with no detail\u2014just form. Apply a thermal gradient using {{gradient_colors}}, with soft blending and slightly increased saturation. The high heat zones on {{high_heat_zones}} should have a white glowing starburst ({{intensity_center}}). Heat zones on {{high_heat_zones}} should be brighter but not oversaturated. The edges must be blurred and slightly liquified so the figure melts softly into the {{background}} background, but the shape must remain clearly visible. Do not use strong red or hard shadows.\u00bb,\u00abstyle\u00bb: {\u00ablighting\u00bb: \u00abSoft internal glow\u00bb,\u00abcomposition\u00bb: \u00absame composition as {{image}}, no details, centered\u00bb,\u00abmaterials\u00bb: \u00abThermal gradient on smooth surface\u00bb,\u00abspecial_effects\u00bb: \u00abBlurred edges, liquify, glow\u00bb},\u00abparameters\u00bb: {\u00abimage\u00bb: \u00abInput image\u00bb,\u00abgradient_colors\u00bb: [\u00abcool blue\u00bb, \u00abteal\u00bb, \u00absoft green\u00bb, \u00abmuted yellow\u00bb, \u00abwarm orange\u00bb],\u00abintensity_center\u00bb: \u00abface\u00bb,\u00abhigh_heat_zones\u00bb: [\u00ablips\u00bb],\u00abbackground\u00bb: \u00abblack\u00bb,\u00abedge_softness\u00bb: \u00abvery soft\u00bb,\u00abliquify_strength\u00bb: \u00abmedium\u00bb,\u00absaturation_level\u00bb: \u00abmedium\u00bb,\u00abbrightness_boost\u00bb: \u00abmedium\u00bb},\u00abmedium\u00bb: \u00abDigital thermal silhouette transformation\u00bb,\u00absize\u00bb: \u00abmatch original image dimensions\u00bb} Estilo Minecraft ( sube tu imagen y dale este prompt) \u2b07\ufe0f { \u00abmethod\u00bb: \u00abimg2img\u00bb, \u00abprompt\u00bb: \u00abTransform the input image into a Minecraft-style voxel character. The generated image must match the exact framing, camera angle, zoom level, and subject size as the original input image. Do not change the perspective, pose, or orientation. The person\u2019s facial structure, hairstyle, skin tone, clothing design, and visible features must match precisely. All geometry must be constructed using blocky voxel cubes with sharp 90-degree angles. The head must be a perfect cube. The torso, arms, and legs must be rectangular prisms, matching the original proportions and layout. No curved surfaces or smooth transitions are allowed. Textures must be exactly 16\u00d716 pixels per surface, using flat color blocks with one level of two-tone shading to simulate depth. The eyes must be 2\u00d72 black pixel squares placed symmetrically. The nose must be a single centered cube. The mouth must be a rectangular black or dark gray block, placed in the lower half of the face. Hair must only be added if it is clearly visible in the input image. Do not invent or add features not present in the original photo. The voxel version must match the subject\u2019s silhouette, proportions, and details exactly. The background must be solid black. Lighting must be flat and even, with no shadows, gradients, or directional effects. The overall image must appear like a direct voxelized version of the input photo, with no deviation in composition or subject framing.\u00bb, \u00abstyle\u00bb: { \u00abgeometry\u00bb: \u00ab100% cube-based construction with no curves or smooth edges\u00bb, \u00abtextures\u00bb: \u00ab16&#215;16 pixel resolution with flat colors and simple two-tone shading\u00bb, \u00abeyes\u00bb: \u00ab2&#215;2 black pixel squares, symmetrically placed\u00bb, \u00abnose\u00bb: \u00absingle centered cube protruding from face\u00bb, \u00abmouth\u00bb: \u00abblack or dark gray rectangular block\u00bb, \u00abhair\u00bb: \u00abmatch exactly to input image; do not invent or exaggerate\u00bb, \u00abclothing\u00bb: \u00abmatch shapes and color placement from input image using voxel blocks\u00bb, \u00abproportions\u00bb: \u00abmatch input pose and layout, styled to Minecraft player dimensions\u00bb, \u00ablighting\u00bb: \u00abflat ambient lighting with no shadows\u00bb, \u00abbackground\u00bb: \u00absolid black (#000000)\u00bb, \u00abcamera\u00bb: \u00abmatch original camera angle, distance, zoom, and subject placement exactly\u00bb }, \u00abparameters\u00bb: { \u00abdenoising_strength\u00bb: 0.6, \u00abguidance_scale\u00bb: 8.0 }, \u00abaccuracy\u00bb: \u00ab1:1\u00bb, \u00abnegative_prompt\u00bb: \u00abdifferent camera angle, zoom changes, reframing, altered subject size, photorealism, smooth surfaces, curved edges, added details, invented features, shadows, gradients, high-res textures, organic forms\u00bb } Vistas de Personaje Prompt:Professional character design sheet with the title \u201cCHARACTER CONSISTENCY DESIGN SHEET\u201d prominently displayed at the top center. Neutral grey background featuring [describe character OR \u201cthe character from the reference image\u201d]. Match the exact art style of the reference (photorealistic\/anime\/3D\/illustration). The character\u2019s facial features, body proportions, outfit, and accessories must remain identical across all depictions.LAYOUT: Three labeled sections arranged clearly below the title:SECTION 1 &#8211; Turning Diagram (3 full-body views):&#8211; Front view: standing straight, hand at chin, facing camera&#8211; Profile view: same pose, facing left&#8211; Back view: facing away, showing outfit back detailsSECTION 2 &#8211; Facial Expressions (6 close-up portraits, head and shoulders):Neutral | Joyful (broad smile) | Sad (tear on cheek) | Angry (furrowed brows) | Surprised (wide eyes, open mouth) | Fearful (apprehensive eyes)SECTION 3 &#8211; Pose Chart (4 full-body action poses):Running dynamically | Jumping mid-air | Laughing (bent slightly) | Crying (crouching, hands covering face)Clean labels beneath each image. Professional character turnaround style.\ud83d\udea8 STOP Wasting Hours on Broken AI Videos! \ud83d\udea8Your character&#8217;s face keeps changing in every scene?Hair color shifting? Outfit morphing?You&#8217;re not alone. 95% of AI creators face this nightmare.Here&#8217;s what the pros DON&#8217;T tell you:The secret isn&#8217;t the AI tool. It&#8217;s the CHARACTER CONSISTENCY DESIGN SHEET.Think of it like this:Without a design sheet = Telling 10 different artists to \u00abdraw a girl\u00bbWith a design sheet = Giving them the EXACT blueprint Prompt de avatar gema Top Priority \u2013 Identity Lock: Always preserve exactly the same facial identity from the user&#8217;s reference image(s). Generate the requested scene (location, outfit, action, style, celebrities, etc.) without changing facial features,","thumbnail_url":"https:\/\/www.pacgrafica.com\/blog\/wp-content\/uploads\/2025\/04\/480502854_10165083346939502_3660597338377079028_n.webp","thumbnail_width":1500,"thumbnail_height":1500}